The default game mode for the tourney is 4v4 Squad Rush - the "standard war" will be three maps, with an attack and defend cycle on both (so four rounds in total - the game should go from 25-40 minutes, depending on tactics and the like). The match should be set up as 'Squad Rush', with map selection to Random.
alternative game formats
If both clans have more than 4 people on that night, they're welcome to:
- Run two squad rush games in parallel - each map from each game counts on the for and against
- Run a Conquest game (one map)
- Run a large Rush game (one map, both attack and defend cycle)
Edit (30-04-10): Clans are welcome to vary the length of the wars to suit their preferences - these settings are just the 'baseline'. But if there's any disagreement or confusion, this is the way to play it.
Settings
There's not much to worry about in the way of settings. We'll play on non-Hardcore by default, but if both sides want to play hardcore, by all means do. However, if one want to play Hardcore and another normal, then normal is the way to go.
Posting results
For results to count, they need to be posted on this forum, include a list of everyone who played (each team is responsible for listing their own players), with a for and against of rounds. Because it's a knockout style tourney, teams must play until there is a result. ie, one side has 2 more 'rounds' than the other (think of it a bit like tennis). For standard 4v4 squad rush games, after 8 rounds (4 maps, with sides taking turns to pick 'em), if there's no result, switch formats to Conquest to make sure we can have a result. Note that these 8 rounds don't need to be all on the one night, nor does the Conquest round.
If you're play a larger game of rush in the finals, play through 4 rounds (2 maps), then switch over to Conquest to force a result.
Organising games
Games are to be organised at a consensus time for both teams. If sides can't agree to a time and are unable to play, then then the result will be determined randomly. However, if one side is willing to play at a range of times, and the other team doesn't make an effort to arrange a time, then the side not making an effort will forfeit. However, it's important this is clearly established - organise games early, and with contact every contact available for that team).
Glitches and etiquette
Glitches are not tolerated - if someone is found glitching, then that team will forfeit that game, and the played in question will be virtually tarred and feathered. So far we're not away of a lot of glitches on BC2, but it's apparently possible to defuse M-Com station A on Atacama desert through a metal floor - this is considered a glitch in this tourney (as is using C4 through the floor here). Will update this post if we come across anything else.
In terms of etiquette, the things to avoid are:
- spawn camping - obviously there's grey lines here, but sitting in the enemy's spawn popping 'em off as they appear is bad form. Note that there are special guidelines for Panama Canal - see dedicated announcement thread in this section.
- defusing M-Com stations through wooden floors - it's hard to say if it's a glitch or not, but it's not really kosher. However, if there's a big hole in the floor, and you can poke your head up through it to the M-Com station, then it's alright - just make sure there's part of you next to the M-Com station, rather than all of you under it
- using AT mines or C4 to blow up M-Com stations.
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